GEOG 497
3D Modeling and Virtual Reality

Historic Campus

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Historic Campus

The reason to include these projects here is that they provide very natural extensions to the topics we have addressed in the course. The first project is the historic campus modeling effort that you have engaged within lesson 3, using the armory, and in the Unity lessons (7 and 8). This is an ongoing project that is self-funded and lives of contribution largely from students like yourself. The one aspect we would like to focus on here is that the model that we created and that you have explored can be used and refined in numerous ways. Using a different software tool, LumenRT, we created a more realistic rendering of the historic campus. LumenRT can transform 3D models into real-time 3D immersive scenes called LiveCubes. The LiveCubes can be shared with other people and let them navigate in the scene without installing the software. It also automatically adds accurate lighting, shadows, and reflections to the objects in the scene with real-time global illumination. For demonstration purposed please watch the following video. Keep this video in mind when you think of your audience. While many people of the younger generation are perfectly happy with game-like environments, in our experiences people of advanced age prefer a more realistic representation. While this representation is still challenging for interactive immersive VR experiences, they can be used in current technology, for example, in the form of 360-degree videos or images, which can also be shared via YouTube.

Video: Penn State Campus in 1922, new version (2:04) This video is not narrated.