
This is a short program that combines skills from this lesson. I import a font and write a word to the screen. I also translate the coordinate system and rotate continuously so that the word spins around its own center.
// the word "pinwheel" spins around PFont font1; float rotAngle = 0 ; void setup (){ size ( 200 , 200 ); font1 = loadFont( "Herculanum-48.vlw" ); textFont (font1); textAlign ( CENTER ); } void draw (){ background ( 11 , 139 , 1 ); translate ( width / 2 , height / 2 ); rotate (rotAngle); text ( "pinwheel" , 0 , 0 ); rotAngle += 0.01 ; } |

Screenshot from pinwheel program
E. Richardson