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This is a short program that combines skills from this lesson. I import a font and write a word to the screen. I also translate the coordinate system and rotate continuously so that the word spins around its own center.
// the word "pinwheel" spins around PFont font1; float rotAngle = 0; void setup(){ size(200,200); font1 = loadFont("Herculanum-48.vlw"); textFont(font1); textAlign(CENTER); } void draw(){ background(11,139,1); translate(width/2,height/2); rotate(rotAngle); text("pinwheel",0,0); rotAngle += 0.01; }
E. Richardson