GEOG 583
Geospatial System Analysis and Design

Lesson 4 Reading Assignment

Lesson 4 Reading Assignment

The reading assignments this week provide an exemplar examples of how to develop design prototypes and a cognitive walkthroughs. Read the attached articles and develop your own design prototypes and cognitive walkthroughs of your design.

Read

Andrade-Arenas, L., Giraldo-Retuerto, M., Molina-Velarde, P., & Yactayo-Arias, C. (2024). Mobile application: awareness of the population on the environmental impact. Bulletin of Electrical Engineering and Informatics, 13(2), 1256-1267.

Think About:

This article showcases an example of geospatial design development using a “cascade methodology” including analysis, design, implementation, and maintenance. You can read the entire article to understand how the design process was implemented. The design prototypes are showcased in figure 3, 4, and 5. While you are reading, think about how you can apply the design showcased in figure 3, 4, 5 and others to develop your own prototypes. Keep in mind the UI/UX features including aesthetic appeal, usability, navigability, and others.

Read

Mitchell, S., & Stobert, E. A Usability Analysis of Canadian Open Government Data Presentation.

Think About:

This article showcases a process for implementing cognitive walkthroughs to evaluate the usability and navigability of geospatial designs. 6.1.1 describes the User Personas and Cognitive Walkthrough process while 8.1.1 outlines the Tasks and Questions that were provided to each user/persona. While you are reading, develop your own cognitive walkthrough tasks – be as specific as possible, and include questions regarding information hidden behind drop own menus, hamburger icons, in settings, and others.

Optional Read:

Figueiredo, D. A. (2019). Applying the User-Centered Design approach for Prototyping the Interfaces of an Intelligent Emergency Management System (Doctoral dissertation).

This article showcases a persona development, wireframe prototyping (Figure 4 and 5), and cognitive walkthroughs (Figure 5.1). If you are proposing an Emergency Management design and/or interested in another example of cognitive walkthroughs and/or wireframe prototyping, read/skim this article for additional information.